Game Design / Web Development

Fleet Commander — Naval Strategy Game

TypePersonal Project
CategoryGame Design / Web Development
PlatformWeb Browser
Game ModesVs. Computer, Pass & Play, Online

Fleet Commander is a browser-based reimagining of the classic naval combat game, built with a moody radar-lit interface and a full battleship roster — Carrier, Battleship, Destroyer, Submarine, and Patrol Boat. Players place their fleet across a 10×10 grid, then trade fire with the enemy across two parallel boards until one side's fleet is sunk.

The game supports three ways to play: a computer opponent that hunts your fleet with real targeting logic, local pass-and-play for two players sharing a device, and online matches via room codes. Hits, misses, and sunk ships track live on both boards, with the ship roster updating in real time as the fleet takes damage.

Game DesignUI/UXFront-End DevelopmentGame LogicMultiplayer
Fleet Commander title screen with battleship silhouette and game mode selection

Project Gallery