3D / Motion
A first-person journey through a procedurally-composed starfield — camera drift, volumetric light, and parallax depth built entirely in After Effects. The goal was atmosphere over spectacle: the slow acceleration, the sense of scale, the quiet of deep space.
Every element from the particle system to the lens flare timing was hand-tuned to feel physically plausible without relying on reference footage. The final render was composited in After Effects's node editor.